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TMNT: Tournament Fighters

激亀忍者伝 トーナメントファイターズ

Year
1993
Developer
Konami
Publisher
Konami
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Fighting
Players
1-2 players
Controls
D-pad + A (punch) / B (kick), combinations for specials
Series
Teenage Mutant Ninja Turtles (Konami)
TMNT: Tournament Fighters cover
⬇ Coming soon

Gameplay Screenshots

TMNT: Tournament Fighters gameplay
TMNT: Tournament Fighters gameplay
TMNT: Tournament Fighters gameplay
TMNT: Tournament Fighters gameplay

About This Game

Tournament Fighters is the NES version of Konami's Teenage Mutant Ninja Turtles fighting game — and it is a different game from the Mega Drive and SNES versions, not a port. The four turtles are joined by Casey Jones, Hothead, Shredder and Karai for a one-on-one fighter with a small but real move list: crouching attacks, throws, and character-specific special moves performed with directional inputs.

It arrived at the very end of the Famicom's life, when developers had squeezed the hardware dry, and it shows: large sprites, animated backgrounds and a two-player versus mode that made it popular in the same household circuit as Street Fighter II.

  • Eight playable characters including Casey Jones, Hothead, Shredder and Karai
  • Character-specific special moves triggered by directional commands
  • Two-player versus mode
  • Late-era Famicom production values with large animated sprites

Version History

  • Famicom (Japan)1993-12

    Released as Geki Kame Ninja Den: Tournament Fighters.

  • NES (North America)1994-02

    The version this page's screenshots come from, distinct from the 16-bit versions.

Tips & Strategy

Learn one command move per character

Specials in Tournament Fighters come from motion inputs, and the timing window is tight. Rather than trying to memorise the whole move list, drill a single reliable command attack and use it whenever the opponent closes distance.

Crouching kicks beat jump-ins

Rushing players jump constantly. A crouching kick comes out fast and hits anything landing in front of you, which turns impatient opponents into free damage — the same principle that works in every 2D fighter.

Use throws when the corner traps you

Being pushed into the screen edge is the worst position in the game. Walking into an opponent while pressing attack usually transitions into a throw, which both stops their pressure and swaps positions, freeing you from the corner.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon