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Double Dragon II: The Revenge

双截龍II ザ・リベンジ

Year
1989
Developer
Technos Japan
Publisher
Technos Japan (JP) / Acclaim (NA)
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Beat 'em Up
Players
1-2 players (simultaneous co-op)
Controls
D-pad + A (jump) / B (attack)
Series
Double Dragon series
Double Dragon II: The Revenge cover
⬇ Coming soon

Gameplay Screenshots

Double Dragon II: The Revenge gameplay
Double Dragon II: The Revenge gameplay
Double Dragon II: The Revenge gameplay
Double Dragon II: The Revenge gameplay

About This Game

Double Dragon II: The Revenge is the sequel that fixed almost everything players disliked about the first NES conversion. Billy and Jimmy Lee hit the streets again after Marian's death, and this time the Famicom version supports true two-player simultaneous co-op rather than the first game's alternating duel mode.

The combat system is deeper than it looks: attacks change depending on which way your character faces, so spinning back kicks, elbow strikes and the brutal Hyper Knee all come from the same two buttons. Stages mix side-scrolling brawling with platform-jumping and trap-filled platform sections, and the difficulty 'Supreme Master' setting rearranges enemy placement for players who have already finished the game once.

  • Two-player simultaneous co-op brawling
  • Direction-dependent move set including the Hyper Knee and spin kick
  • Platforming and trap sections between combat stages
  • Supreme Master difficulty with reworked enemy placement

Version History

  • Arcade original1988

    Technos' coin-op sequel, the basis for the console conversion.

  • Famicom (Japan)1989-12-22

    The version on this page, with 2P co-op and extra stages.

  • NES (North America)1990-01

    US release published by Acclaim.

Tips & Strategy

Turn around before you strike

The attack you get depends on which direction your character is facing. Press the direction away from an enemy and attack to trigger the elbow and back-kick variants — these hit harder and come out faster than the basic punch.

The knee drop beats crowds

Jumping and attacking drives Billy down in a knee strike that hits multiple enemies standing in a line. Against the game's frequent ambushes it is safer than trading punches, as you land past the group instead of inside it.

Mind the stage hazards

The industrial stages add spikes, moving platforms and instant-death pits that no amount of fighting skill protects you from. Treat those screens as pure platforming: enemies there can be ignored or thrown off ledges instead of fought.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon