VaultGames

Excitebike

エキサイトバイク

Year
1984
Developer
Nintendo R&D1
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Racing
Players
1 player
Controls
D-pad (lean / steer) + A (accelerate) / B (turbo)
Series
Excitebike series
Excitebike cover
⬇ Coming soon

Gameplay Screenshots

Excitebike gameplay
Excitebike gameplay

About This Game

Excitebike was a launch title for the Famicom in 1984 and it is still one of the purest racing games on the system. You ride a motocross track against a timer, and the only control that matters is leaning: tipping the bike back lifts the front wheel, tipping forward drops it.

The mechanic is subtle. Leaning back extends your jumps but overheats the engine faster; landing nose-first on a downslope keeps your speed while landing flat kills it. The game also shipped with a track editor, one of the first in a console game - you could build a course on screen and, with the Famicom Data Recorder cassette peripheral, save it. Selection A races against the clock while Selection B races against other riders, whose AI is genuinely aggressive.

  • Lean-based physics: wheel angle controls jumps, landings and speed
  • Engine overheat meter - pushing the turbo too long forces a stop
  • In-game track editor (saveable with the Famicom Data Recorder)
  • Selection B races against CPU riders with their own AI

Version History

  • Famicom Japanese version1984-11-30

    Launch title for the Famicom in Japan.

  • NES US version1985-10-18

    The version on this page, a North American launch title.

  • Excitebike 642000

    Nintendo 64 sequel, a very different game.

Tips & Strategy

Land on the downslope, not the flat

Aim to touch down where the track falls away. Landing on a flat surface scrubs off almost all your speed.

Tap the turbo, never hold it

The overheat meter refills only when you stop boosting. Short taps through jumps keep you fast without ever forcing a stop.

Lean back into every jump

Pulling the front wheel up before a ramp gives you more air and a smoother landing angle. It is the single biggest time-saver.

Build a track to practise

The editor lets you place the exact obstacle you keep failing. Repeating one jump on a custom course teaches it faster than full races.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon