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Kid Icarus

光神話 パルテナの鏡

Year
1986
Developer
Nintendo R&D1
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Action Platformer
Players
1 player
Controls
D-pad + A (jump) / B (shoot)
Series
Kid Icarus series
Kid Icarus cover
⬇ Coming soon

Gameplay Screenshots

Kid Icarus gameplay
Kid Icarus gameplay

About This Game

Kid Icarus is the work of most of the team behind Metroid, and it shows: Pit climbs out of the Underworld, crosses the Overworld, and finally ascends the Skyworld to rescue Palutena from Medusa. Vertically scrolling stages mean falling off the bottom is death.

Its three regions each play differently - the Underworld is a punishing climb, the Overworld is a maze with shops, and the Skyworld mixes both and adds a fortress crawl at the end. Pit gains strength by finding Sacred Treasures, and the game tracks your score to raise your maximum health. It has a password system for saving progress, which was a genuinely useful feature for a 1986 cartridge. Its difficulty is as notorious as its music: the Underworld's first climb sends you back to the start on almost any mistake.

  • Three regions with distinct structure - Underworld climb, Overworld maze, Skyworld fortress
  • Sacred Treasures and Chariot upgrades bought with currency
  • Password system for resuming progress
  • Music by Hirokazu Tanaka with the classic title theme arrangement

Version History

  • Famicom Disk System (Japan)1986-12-19

    Original release as Hikari Shinwa: Palutena no Kagami.

  • NES US version1987-07

    The version on this page, released on cartridge with a password system.

  • Kid Icarus: Of Myths and Monsters1991

    Game Boy sequel by Nintendo, a separate game.

Tips & Strategy

Grind score in the first screen

Your max health rises with your score. Farming the easiest enemies at the start of the Underworld is the cheapest way to survive the climb.

Check every shop for upgrades

The Overworld shops sell the Bow upgrades, potions and the Wings of Pegasus. Skipping them makes the Skyworld almost impossible.

Take the jump in arcs

Pit cannot change direction in mid-air and the camera scrolls fast. Line up landings before you leave the ground rather than steering in flight.

Keep the Sacred Treasures in mind

Some treasures lock off whole routes until collected. If a path looks blocked, it is usually a treasure you have not found yet, not a dead end.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon