Shock Troopers
ショックトルーパーズ
- Year
- 1997
- Developer
- Saurus
- Publisher
- SNK
- Platform
- Arcade
- Hardware
- SNK Neo Geo MVS
- Genre
- Run and gun
- Players
- 1-2 players (simultaneous)
- Controls
- 8-way joystick + 3 buttons
- Series
- Shock Troopers series

Gameplay Screenshots



About This Game
Shock Troopers is Saurus' run-and-gun for the Neo Geo, and it is the game that answered a question nobody had asked: what if a top-down shooter let you choose your own route through every stage?
The structure is the hook. Each stage offers a fork - Mountain, Valley or Jungle route in the first, and branching paths later - and the three routes have different enemies, different pickups and different bosses, which makes a run a genuine decision rather than a fixed sequence. You pick one of four commandos at the start, each with a different grenade and a different special, and the combat itself is a competent top-down affair with a dash, a roll and a weapon pickup system. It was released on the Neo Geo MVS in 1997 and got a direct sequel the following year that changed the camera entirely. If you know Contra or Metal Slug, this sits closer to the top-down half of that family than the side-scrolling half.
- Branching routes through every stage, each with its own boss
- Four commandos with different grenades and specials
- Dash, roll and dodge built into the movement
- Top-down and side-view sections in the same campaign
Version History
- Neo Geo MVS arcade1997-12
Saurus' original release, the version on this page.
- Shock Troopers: 2nd Squad1998
The sequel, changing the camera to a vertical view.
- Neo Geo AES1998
The home cartridge version.
Cheats & Secrets
DIP switches / service menuLives, difficulty and free playNeo Geo operator switches; the standard home adjustments.
Pick the route with the weapon you wantDifferent branches drop different pickupsBecause the branches have separate drops, choosing a route is also choosing your loadout. That is the design.
Tips & Strategy
Learn one commando properly
The four have genuinely different grenades. Mastering one beats shallow knowledge of all four.
Use the dash through open ground
The dash covers distance faster than running and it has invincibility frames. Using it to cross fire lanes is the core skill.
Take the branch that suits your weapon
If you are carrying a spread gun, a close-quarters route suits you. Matching route to loadout is a real advantage.
Save the special for the boss
The special move is limited. Spending it on the boss rather than regular enemies is the intended use.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon