Star Force
スターフォース
- Year
- 1986
- Developer
- Tecmo
- Publisher
- Hudson Soft / Tecmo
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Shoot 'em up
- Players
- 1-2 players (alternating)
- Controls
- D-pad (move) + A / B (fire)
- Series
- Star Force series

Gameplay Screenshots




About This Game
Star Force is a vertical shooter with no gimmick, and that is exactly what makes it worth playing. There is no shield, no bomb, no screen-clearing panic button - just a ship, a scrolling starfield, and formations of enemies that arrive in patterns you have to learn.
Its defining decision is that your weapon does not come from a menu. Firepower increases by staying alive and being aggressive, so the game rewards forward play rather than cautious peeking, and losing a life genuinely sets you back rather than costing you a life from a stock. The stages build through rock formations that can be shot apart for points and enemies that arrive in small scripted waves, and after a fixed run the sequence loops with everything faster. It was a 1984 arcade game from Tecmo, and the Famicom conversion two years later is close enough to the original that it became one of the standard shooters of the system's early life. Alternate two-player play is included, which was still the norm for this kind of game.
- No power-up inventory - firepower rises with survival and aggression
- Rock formations that can be shot apart for score
- Scripted enemy waves that loop with the stage set, faster each time
- Two-player alternating play
Version History
- Arcade original1984
Tecmo's coin-op, released while the company still traded as Tekhan.
- Famicom Japanese version1986-06-13
Published in Japan by Hudson Soft.
- NES US version1987-11
The version on this page, published by Tecmo.
Tips & Strategy
Stay in the middle lane
Enemy waves are fired at where you are. Hugging an edge puts you against the screen border with no room to dodge.
Shoot the rocks, not just the enemies
Rock formations hide items and points, and clearing them opens the lane you need later.
Learn one wave at a time
The patterns are scripted and repeat. Dying to a wave once and remembering where the gap opens is the entire learning curve.
Never chase the far edge
Enemies at the screen edge leave before you can reach them. Position to meet waves, do not pursue them.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon