Gradius
グラディウス
- Year
- 1986
- Developer
- Konami
- Publisher
- Konami
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Shoot 'em up
- Players
- 1 player
- Controls
- D-pad (move) + A (fire) / B (power-up)
- Series
- Gradius series

Gameplay Screenshots


About This Game
Gradius is the origin of the Konami Code and one of the defining horizontal shooters of the 1980s. You pilot the Vic Viper against the Bacterian empire, and the whole game is built around a power-up bar you fill by collecting orange capsules.
That bar is what separates it from its contemporaries. Each capsule advances the selector through Speed Up, Missile, Double, Laser, Option and Shield, and you choose when to cash it in - spend early for a fast ship, or hold for laser and options and fly underpowered while you wait. The Options are the key: up to four trailing satellites that duplicate your fire and let you cover the whole screen. Losing a life resets you to a bare ship at the last checkpoint, which is why Gradius deaths feel so expensive. Its Moai head parade and volcano stage are among the most quoted pieces of 8-bit design.
- Power-up bar with selectable Speed Up, Missile, Double, Laser, Option and Shield
- Up to four Options that duplicate your shots and follow your ship
- Checkpoint respawn with no power-ups - losing a life costs you the build
- The Moai head and volcano stages, still the series' signature set pieces
Version History
- Arcade original1985
Konami's coin-op, the source of the design and the Konami Code.
- Famicom Disk System (Japan)1986-04-25
Original console release.
- NES US version1986-12
The version on this page.
Cheats & Secrets
Title screen: Up Up Down Down Left Right Left Right B AGrants a fully equipped Vic Viper at the startThe original Konami Code. Enter it on the title screen before pressing Start.
Tips & Strategy
Decide your build before you spend
Cashing capsules early for speed leaves you unable to buy Options. Most players hold for two Options before taking Speed Up at all.
Options stay with you through the level
They follow your movements exactly. Weaving through dense bullet patterns drags them into enemies, so move in wide arcs rather than small twitches.
Learn the volcano approach
The stage that ends with the volcano fires from off-screen and cannot be outrun. The safe lane is fixed - memorise it rather than reacting.
Treat every death as a reset
Respawning strips your weapons. On the later stages it is faster to restart the stage than to fight through it with a bare ship.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon