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R.C. Pro-Am

R.C. Pro-Am

Year
1988
Developer
Rare
Publisher
Nintendo
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Racing
Players
1 player
Controls
D-pad (steer) + A (accelerate) / B (fire)
Series
R.C. Pro-Am series
R.C. Pro-Am cover
⬇ Coming soon

Gameplay Screenshots

R.C. Pro-Am gameplay
R.C. Pro-Am gameplay

About This Game

R.C. Pro-Am is Rare's isometric radio-controlled car racer, and it is the game that established the studio's NES reputation. You race a miniature car around a track laid out on a tabletop, from an overhead angle that makes every corner a judgement of drift.

The obvious hook is the weapons: pickups on the track hand you missiles, bombs and a roll cage, and using them on the other three cars is expected rather than optional. Less obviously, the game is a career - finishing well earns you prize money and a better car, and the tracks get tighter and the field faster as you go. It also has one of the earliest implementations of a persistent championship structure on the console, and its 45-degree perspective was technically unusual. The soundtrack by David Wise is one of the most recognisable on the system.

  • Isometric overhead racing with drift-based cornering
  • Track pickups: missiles, bombs, roll cage and speed boosts
  • Career progression - prize money buys faster cars
  • A rival field that gets more aggressive as the championship advances

Version History

  • NES US version1988-02

    Original release - the version on this page.

  • R.C. Pro-Am II1992

    Sequel with more tracks, cars and a four-player mode.

Tips & Strategy

Aim missiles ahead of the target

The other cars move while your missile flies. Fire at where they will be, not where they are.

Save boosts for the straights

A speed boost on a corner puts you into the wall. Hold it until the track opens up.

Take the inside line early

Cornering is drift, so entering wide and cutting in is slower than holding the inside from the start.

Upgrade before the late tracks

Prize money spent on a faster car pays for itself. A stock car cannot keep up after the first few races.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon