VaultGames

Faxanadu

ファザナドゥ

Year
1987
Developer
Hudson Soft
Publisher
Hudson Soft
Platform
FC / NES
Hardware
Family Computer (8-bit)
Genre
Action RPG / Platformer
Players
1 player
Controls
D-pad + A (jump) / B (attack)
Series
Xanadu / Dragon Slayer series
Faxanadu cover
⬇ Coming soon

Gameplay Screenshots

Faxanadu gameplay
Faxanadu gameplay

About This Game

Faxanadu is a side-scrolling action RPG set in a dying elven world. The tree that holds up the world is rotting, its citizens have fled, and your character returns from a journey to find the dwarves have taken over the trunk. It is Hudson Soft's spin-off from Falcom's Dragon Slayer line.

What makes it work is the shop economy. Gold matters far more than experience - you buy armour, weapons, magic and, crucially, consumables, and every death costs you a portion of your gold when you respawn. That turns attrition into a real system: grinding for gold is normal, and picking up items from fallen enemies is a genuine reason to fight rather than avoid. The world is one long vertical tree with towns, mantras used as keys, and a password save. Its English translation is famous for its odd phrasing, and the soundtrack is one of the better-regarded NES scores.

  • Side-scrolling action RPG with a single continuous world tree
  • Gold-based economy - armour, weapons, magic and consumables all bought
  • Death costs gold, making resource management part of survival
  • Mantras learned and spoken to open locked doors

Version History

  • Famicom Japanese version1987-11-16

    Original release by Hudson Soft.

  • NES US version1989-08

    The version on this page, with a widely-quoted localisation.

  • Europe1990-12-28

    European release of the same conversion.

Tips & Strategy

Buy the potion set before armour

Healing consumables keep a run alive; armour only reduces the damage. Early on, potions are the better purchase every time.

Grind gold in the first town area

The opening screens respawn enemies quickly and the first town's shop stocks what you need. Ten minutes here pays for the whole opening act.

Learn the mantra before the door

Mantras are keys and the game never reminds you which one opens which gate. Read every sign and note what it says.

Kill high for the drop rates

Flying enemies and the ones on ledges carry the better items. The gold loss on death makes every pickup worth more than the risk of skipping it.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon