Crystalis
ゴッド・スレイヤー はるか天空のソナタ
- Year
- 1990
- Developer
- SNK
- Publisher
- SNK
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Action RPG
- Players
- 1 player
- Controls
- D-pad + A (jump) / B (sword)
- Series
- Crystalis

Gameplay Screenshots



About This Game
Crystalis is SNK's post-apocalyptic action RPG, and for a lot of players it is the best game of its kind on the NES. You wake from a cryogenic sleep a century after a nuclear war and set out to stop the Draygonian empire from finishing what the bombs started.
Its combat is real-time swordplay in four directions, with four elemental swords - wind, fire, water and thunder - that each charge up for a powerful attack and each counter a different set of enemies. Charging is the core decision: a charged strike does far more damage but leaves you standing still, and the game is full of rooms where stopping is fatal. Progression is a mix of levelling, equipment and the classic Zelda-style item gates, and the world opens up as you gain the means to cross barriers. Its presentation, with large sprites and a vast overworld, was at the top of the NES range.
- Four elemental swords - wind, fire, water and thunder - each with a charged attack
- Real-time directional combat with enemy elemental weaknesses
- Zelda-style item gating across a large overworld
- Level-based progression combined with equipment and magic
Version History
- NES US version1990-04-13
Original release - the version on this page.
- Famicom Japanese version1990-04-13
Released the same day as God Slayer: Haruka Tenkuu no Sonata, with a different story framing.
- Crystalis (Game Boy Color)2000
A later remake with altered content.
Tips & Strategy
Match the sword to the enemy
Each element shreds one family of enemy and barely scratches the others. Cycling swords is faster than grinding levels.
Charge only when you have space
A charged strike roots you in place. Charging in a corridor full of spawns is how most deaths happen.
Buy the teleport spell early
Backtracking across the world is the main time sink. Teleporting to visited towns removes most of it.
Level in the first region
Enemy experience drops off sharply in later areas. Topping up early is cheaper than fighting your way through underlevelled.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon