Tekken 3
鉄拳3
- Year
- 1997
- Developer
- Namco
- Publisher
- Namco
- Platform
- Arcade
- Hardware
- Namco System 12
- Genre
- Fighting
- Players
- 1-2 players
- Controls
- 8-way joystick + 4 buttons
- Series
- Tekken series

Gameplay Screenshots




About This Game
Tekken 3 is the point at which Namco's 3D fighting series stopped looking like an experiment and started looking like the standard. It ran on System 12, essentially a PlayStation with more memory, and it is widely held to be the best-looking arcade fighter of 1997.
The roster was rebuilt rather than extended. Jin Kazama replaced his father as the lead, and the new arrivals - Ling Xiaoyu, Eddy Gordo, Hwoarang, Bryan Fury and the rest - each brought a distinctly different movement style, most famously Eddy's capoeira, which let beginners win by holding one button. Namco also deepened the defensive game with a proper sidestep, better juggle physics and a much clearer wake-up system, so the difference between a good player and a great one became visible instead of theoretical. The arcade release is the version captured here; the PlayStation conversion followed a year later and added the Tekken Force mode and extra characters, which is a common source of confusion when comparing notes.
- System 12 hardware - PlayStation architecture with extra memory
- A rebuilt roster with genuinely distinct movement styles
- Sidestep and expanded juggle physics on defence
- Tekken Force, the beat-'em-up bonus mode (PlayStation conversion only)
Version History
- Arcade original (System 12)1997-03
Namco's arcade release, the version on this page.
- PlayStation1998-03
The home conversion, adding Tekken Force mode and extra characters.
- Tekken 3 (arcade, later revisions)1997-1998
Several board revisions adjusted balance after release.
Cheats & Secrets
DIP switches / service menuFree play, difficulty, round time and match settingsThe standard route to Free Play and longer round timers on a home System 12 board or emulator.
Hold a button while selecting some fightersSelects the alternate version of that characterNamco hid alternate costumes and older character versions behind held-button selections on the roster screen.
Tips & Strategy
Learn one juggle, then one launcher
Tekken 3 rewards consistency. A single reliable launch into a known juggle wins more rounds than a long list of situational combos.
Sidestep on reaction, not on guess
The step is fast but it is not free. Committing to a sidestep before the opponent moves is how you eat a hit.
Use the low game against blockers
Blocking standing loses to sweeps. Every character in this roster has a low that forces the opponent to think.
Punish after a whiffed launcher
Launchers are all slow. Blocking one leaves a window that is big enough to land your own.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon