Rampage
ランペイジ
- Year
- 1986
- Developer
- Bally Midway
- Publisher
- Bally Midway
- Platform
- Arcade
- Hardware
- Midway arcade hardware
- Genre
- Beat 'em up / destruction
- Players
- 1-3 players (simultaneous)
- Controls
- 8-way joystick + 2 buttons
- Series
- Rampage series

Gameplay Screenshots



About This Game
Rampage is the monster-movie fantasy as a game: up to three players pick George the gorilla, Lizzie the lizard or Ralph the wolf and spend the whole game demolishing cities - punching buildings into rubble, swatting helicopters, eating civilians, and moving west across North America one smashed skyline at a time.
The destruction has real mechanics under the comedy. Buildings are floor-by-floor structures you climb and dismantle, and they fight back: windows open with shooters, the military escalates from cops to army to tanks to helicopters as the day count rises, and your monster has a health bar drained by everything - hits, falls, even overeating. Eating restores it, which turns every stage into a rhythm of smash, snack, dodge the army, climb the next tower. The 768-day campaign was enormous for 1986, the three-player simultaneous mode was a rarity, and the movie-license energy is genuine rather than borrowed - it is blatantly Godzilla and King Kong, played for laughs, and it works.
- Three-player simultaneous monster mayhem (gorilla, lizard, wolf)
- Floor-by-floor building demolition with counterattacks from windows
- A full 768-day cross-country campaign of city destruction
- Eat-to-heal system - punching, falling and overeating all cost health
Version History
- Arcade original1986
Bally Midway coin-op, the version on this page.
- Home conversions1987-89
NES, Master System, Amiga and others; usually 2-player or solo.
- Rampage World Tour1997
The arcade revival, and later the 2018 film adaptation.
Cheats & Secrets
DIP switches / service menuLives, day progression and difficultyStandard Midway operator settings; no verified secret codes.
Tips & Strategy
Eat early, eat often
Health drains constantly. Fruit and civilians found in rubble are the heal system - grabbing them between punches is the survival loop.
Punch at window height
Shooters appear in specific floor rows. Punching the row just as windows open clears threats before they fire.
Jump off buildings deliberately
Falling costs a sliver of health but crosses the stage fast. Controlled drops beat walking across a shelled street.
In 3P mode split the tower
Three monsters on one building tear floors from both sides. Assigning sides doubles clear speed and thins return fire.
Download Resources
Resource packs for this game are provided through the button below.
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