Paperboy
ペーパーボーイ
- Year
- 1984
- Developer
- Atari Games
- Publisher
- Atari Games
- Platform
- Arcade
- Hardware
- Atari arcade hardware
- Genre
- Action / obstacle course
- Players
- 1 player
- Controls
- Handlebar controller + 2 buttons
- Series
- Paperboy series

Gameplay Screenshots




About This Game
Paperboy is Atari's 1984 suburban gauntlet: you ride a bike down a scrolling street, delivering newspapers to subscribers' front doors (or mailboxes) while everything else on the block - cars, dogs, skateboarders, construction equipment, the neighbors' junk - tries to end your run. It is one of the most original control schemes the arcade ever shipped: a bicycle-style handlebar you steer by twisting.
The design brilliance is the difficulty dial disguised as a newspaper route. Subscribers buy accuracy - hit their doormat, skip their mailbox and you break their window and lose them. Non-subscribers are fair game: smash their windows, steal their minutes, and the game scores you for it. Difficulty is chosen by street: Easy Street, Middle Street and Hard Way are different routes with different obstacle density. The isometric-scrolling view was technically striking in 1984, and the game's success spawned home versions everywhere plus a proper sequel. Note the slug on this page: the arcade original, kept distinct from the Famicom version already on the site.
- The bicycle handlebar controller - steer by twisting, brake by pulling
- Subscribers vs non-subscribers scoring: accuracy here, mayhem there
- Three selectable routes (Easy/Middle/Hard) as built-in difficulty
- Isometric scrolling streets years before it was common
Version History
- Arcade original1984
Atari Games coin-op with the handlebar cabinet, the version on this page.
- NES / Famicom1985-88
A licensed conversion with standard controls.
- Paperboy 21991
The home-console sequel (SNES/Genesis), not an arcade release.
Cheats & Secrets
DIP switches / service menuLives, subscriber rules and difficultyStandard Atari operator settings; no verified secret codes.
Tips & Strategy
Serve subscribers with lobs
A gentle underhand toss lands on doormats; a hard throw is for windows. Learn the two throws and the route opens up.
Ride the left edge of the street
Oncoming obstacles cluster center-road. Hugging the curb costs nothing and dodges most cars.
Break non-subscriber windows on pass
They are free points and cost no accuracy risk. Do it as you ride by - stopping costs momentum and lives.
Pick Easy Street to learn throws
The routes differ in density, not length. Learn the toss timing on Easy before touching Hard Way.
Download Resources
Resource packs for this game are provided through the button below.
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