Metal Slug 3
メタルスラッグ 3
- Year
- 2000
- Developer
- SNK
- Publisher
- SNK
- Platform
- Arcade
- Hardware
- SNK Neo Geo MVS
- Genre
- Run and gun
- Players
- 1-2 players (simultaneous)
- Controls
- 8-way joystick + 4 buttons
- Series
- Metal Slug series

Gameplay Screenshots




About This Game
Metal Slug 3 is the largest, strangest and most complete game in the series. It has branching routes, a zombie stage that changes how you fight, underwater and space sections, and more vehicles than any other entry.
The branch system is the structural addition: several stages fork into two or three different routes, each with its own enemies and its own boss, so a full playthrough is a decision about which version of the game you want to see. The zombie stage is the one everyone remembers - infected enemies turn you into a zombie, and while you are one you cannot fire normally but your charge attack is a screen-wide blood blast that is genuinely devastating. Vehicles include the Slug Mariner submarine, the Elephant Slug, the Drill Slug and the Ostrich, and the campaign runs from a jungle through a snowfield, underwater and finally into space for a final boss that is pure series excess. It is the entry most fans consider the peak, and the reason is that every idea the series had is used at least once.
- Branching routes with genuinely different stages
- The zombie transformation with a screen-wide charge attack
- Slug Mariner, Elephant Slug, Drill Slug and more
- A final act that moves to space
Version History
- Neo Geo MVS arcade2000-06
SNK's original release, the version on this page.
- Neo Geo AES2000-06
The home cartridge, identical in gameplay.
- Ports and remasters2003-present
Re-released across consoles and PC many times since.
Cheats & Secrets
DIP switches / service menuLives, difficulty and free playNeo Geo operator switches; the standard home adjustments.
Get zombified on purposeThe zombie charge attack is the strongest in the gameGetting hit by an infected enemy transforms you. The charge attack that follows clears more than any grenade.
Tips & Strategy
Explore the branches once each
The routes are genuinely different. Seeing all of them takes several runs, and each has its own boss.
Use the zombie form on crowds
The charge attack hits a huge area. Getting infected deliberately before a crowded section is a real tactic.
Save grenades for the last stage
The final act is the hardest in the series. Resources carried into it matter more than anything spent before.
Ride the Drill Slug underground
It is slow but it is invulnerable to the drill enemies. Using it where it fits is worth more than walking.
Download Resources
Resource packs for this game are provided through the button below.
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