Duck Hunt
ダックハント
- Year
- 1984
- Developer
- Nintendo R&D1
- Publisher
- Nintendo
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Light gun shooter
- Players
- 1-2 players (alternating)
- Controls
- Zapper light gun
- Series
- Nintendo light gun series

Gameplay Screenshots



About This Game
Duck Hunt is the game that sold the Zapper, and for a whole generation of players it was the first thing they ever did with a games console. A dog flushes ducks out of the grass, you shoot with the light gun, and the dog fetches the ones you hit.
It is only three modes, and the differences matter more than they look. Game A sends one duck up at a time, Game B sends two, and both cap you at three misses per round across ten rounds. Game C drops the ducks entirely and hands you clay pigeons, which travel faster and straight - it is the pure aiming test, and it is the mode that trained players for Hogan's Alley. The dog is the reason the game is remembered: he grins when you miss, and the sequence plays out every time, which turned a simple accuracy trial into one of the most quoted pieces of 8-bit comedy. In 1990 it became the pack-in game in the NES Action Set alongside Super Mario Bros., which is why almost everyone who owned the console owned this cartridge.
- Three modes - one duck, two ducks, and clay pigeons
- Three-miss limit per round across ten rounds
- The laughing dog, whose animation made the game a shared memory
- Included with the 1990 NES Action Set alongside Super Mario Bros.
Version History
- Famicom Japanese version1984-04-21
Original release, sold alongside the Famicom light gun.
- NES US version1985-10-18
The version on this page, one of the NES launch-window titles.
- NES Action Set bundle1990
Bundled with Super Mario Bros. and the Zapper, the single most common way this game was played.
Tips & Strategy
Track the duck, then fire
Aiming at where the duck currently is misses on every fast bird. Lead the shot to where the flight path is heading.
Leave the dog alone
Shooting him is possible and costs nothing, but the animation runs either way, so use the time to re-centre the gun instead.
Play Game C to practise
The pigeons fly a predictable line at a fixed speed, which makes it the mode where you can actually see what your aim is doing.
Spread your shots across the round
Misses are shared across all ten rounds. Burning both shots on an easy duck leaves nothing for the fast ones at the end.
Download Resources
Resource packs for this game are provided through the button below.
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