Blaster Master
超惑星戦記 メタファイト
- Year
- 1988
- Developer
- Sunsoft
- Publisher
- Sunsoft
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Action-Adventure / Run and gun
- Players
- 1 player
- Controls
- D-pad + A (jump) / B (fire)
- Series
- Blaster Master series

Gameplay Screenshots


About This Game
Blaster Master begins with a frog. Jason's pet escapes through a hole in the garden and finds a radioactive crate; inside is a battle tank called SOPHIA the 3rd, and chasing the frog leads Jason into a vast underground world.
The game is two games in one. Above ground and in the corridors you drive SOPHIA - a tank with a jump, a hover, a dive and a wall-climb, upgraded by finding the right modules - while the boss rooms and some sections put Jason on foot with a gun and grenades. It is one of the earliest NES games to build a genuinely connected world with backtracking, and its Sunsoft soundtrack is regularly listed among the console's best. A famous regional quirk: the Japanese version is easier and the story framing was rewritten for the West.
- Two interleaved play styles: SOPHIA the tank and Jason on foot
- Ability-gated exploration with four major upgades - Hover, Dive, Wall and Hover Module
- Large interconnected underworld with backtracking
- Widely praised Sunsoft soundtrack
Version History
- Famicom Japanese version1988-06-17
Original release as Chou Wakusei Senki Metafight.
- NES US version1988-11
The version on this page, with a rewritten story and higher difficulty.
- Blaster Master Zero2017
Modern remake by Inti Creates with expanded content.
Tips & Strategy
Find the Hover Module first
Most early areas are gated behind SOPHIA's hover. Explore the first few screens thoroughly before pushing into anywhere that looks like a wall.
Use the tank to farm
Enemies respawn at screen transitions. Farming a safe corridor with SOPHIA tops up its energy far faster than the on-foot sections allow.
On-foot bosses want distance
Jason's gun outranges every boss rush attack. Keep backing away while firing instead of trying to circle them.
Wall-climb opens shortcuts
Once SOPHIA can climb, several earlier dead ends lead upward into new regions. Revisit the first area after every major upgrade.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon