Adventure Island II
高橋名人の冒険島II
- Year
- 1991
- Developer
- Now Production
- Publisher
- Hudson Soft
- Platform
- FC / NES
- Hardware
- Family Computer (8-bit)
- Genre
- Platformer
- Players
- 1 player
- Controls
- D-pad + A (jump) / B (attack with weapon)
- Series
- Adventure Island series

Gameplay Screenshots



About This Game
Adventure Island II, known in Japan as Takahashi Meijin no Bouken Jima II, is the sequel that fixed the original's biggest problem: the constantly draining vitality meter now refills from fruit you find rather than forcing an endless hunt.
The memorable addition is the dinosaur companions. Four rideable dinosaurs - a ground-running one, a fire-breather, a swimming one and a flying one - each open up a section of the stage that is otherwise impassable, and finding the right egg is the core of the level design. There are eight worlds plus a hidden final island, and the game keeps the series' skater-fast momentum and one-hit-death stakes.
- Four rideable dinosaur companions, each opening different routes
- Vitality meter that refills from collectible fruit
- Eight worlds plus a hidden bonus island
- Hidden eggs containing weapons, hearts and dinosaur eggs
Version History
- Famicom Japanese version1991-02-15
Original release as Takahashi Meijin no Bouken Jima II.
- NES US version1991
The version on this page, localised by Hudson Soft.
- Adventure Island III1992
Direct sequel with a returning dinosaur companion and a larger map.
Tips & Strategy
Hunt the dinosaur egg first
Each stage usually has the right dinosaur for its terrain. Finding it before advancing turns a hard stage into a straightforward run.
Keep the vitality meter above half
Fruit refills it, but the drain accelerates. Never enter a boss area below half a bar.
Use the skateboard for score, not survival
It doubles your speed and triples your risk. Board sections are for racking up points, not for clearing a stage you have not memorised.
Check above ledges for hidden eggs
Most hidden eggs sit above the visible ceiling line. Jumping past a ledge rather than onto it is how you find them.
Download Resources
Resource packs for this game are provided through the button below.
⬇ Coming soon