VaultGames

Shinobi

忍 SHINOBI

Year
1987
Developer
Sega
Publisher
Sega
Platform
Arcade
Hardware
Sega System 16
Genre
Side-scrolling action
Players
1 player
Controls
8-way joystick + action buttons
Series
Shinobi series
Shinobi cover
⬇ Coming soon

Gameplay Screenshots

Shinobi gameplay
Shinobi gameplay
Shinobi gameplay
Shinobi gameplay

About This Game

Shinobi is the game that made the modern ninja an arcade staple. You are Joe Musashi, and across five missions - hostage rescue, train pursuit, dockyards, a mansion, the final duel - you clear screen after screen of enemy soldiers and ninjas with shuriken, sword and a wall-hanging agility no earlier side-scroller had.

Two systems define it. First, the hostage rescue: each mission ends with a bonus stage where freed captives reward you with a ninja magic charge, a one-use screen annihilation that also makes you temporarily invulnerable - spending it at the right moment is the core resource decision. Second, the first-person sniper sections: between stages the view drops into a first-person grid and you throw stars at window-hiding gunmen, a genre-mixing detour that was widely copied afterwards. The System 16 original has sprites and scaling tricks the many home versions approximated, and its difficulty is honest: patterns are learnable, and the one-hit death is softened by generous lives. It spawned one of Sega's longest-running series.

  • Ninja magic earned by rescuing hostages - a true limited super move
  • First-person shuriken sniper bonus stages between missions
  • Wall jumps, crouches and posture play years before it was standard
  • Five varied missions from train tops to a final one-on-one duel

Version History

  • Arcade original1987

    Sega System 16 coin-op, the version on this page.

  • Master System1987-88

    A rebuilt version with different level design.

  • Mega Drive1989

    The Revenge of Shinobi, a sequel rather than a port.

Cheats & Secrets

DIP switches / service menuLives, difficulty and timer

Standard Sega operator settings; no verified secret codes for the coin-op.

Tips & Strategy

Bank ninja magic for bosses

The magic wipes the screen and grants invulnerability. Using it on a boss opening beats wasting it on a crowded corridor.

Aim before you throw

Shuriken fly straight from your posture - crouch to hit kneel-height enemies, jump-throw for snipers. Random throwing wastes ammo.

Learn the hostage layouts

Bonus-stage captives sit in fixed window positions per mission. Memorising one layout is worth more lives than any pickup.

Sword beats shuriken up close

The melee range is generous and does more damage. Closing distance on single enemies is safer than a star duel.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon