VaultGames

Raiden

雷電

Year
1990
Developer
Seibu Kaihatsu
Publisher
Seibu Kaihatsu / Fabtek (US)
Platform
Arcade
Hardware
Seibu arcade hardware
Genre
Vertical shoot 'em up
Players
1-2 players (simultaneous)
Controls
8-way joystick + 2 buttons
Series
Raiden series
Raiden cover
⬇ Coming soon

Gameplay Screenshots

Raiden gameplay
Raiden gameplay
Raiden gameplay
Raiden gameplay

About This Game

Raiden is the vertical shooter that defined the genre's mid-era, and it did it with two weapons rather than twenty. Seibu Kaihatsu's game gives you a Vulcan and a Laser, and everything else is about how you pick them up.

The Vulcan spreads and hits wide, the Laser pierces straight and concentrated, and each has its own colour-coded pickup - so the choice of which one to carry is a real decision that changes how you play every stage. Power-ups upgrade whichever weapon you collect, which means switching weapons costs you a level. Around that sits a full bullet-hell experience: dense enemy waves, mid-bosses that sweep the screen, and a bomb that clears the screen but does not protect you from the next wave. The setting is a straightforward alien invasion over a recognisable Earth, and the art direction is unusually detailed for a 1990 vertical shooter. It spawned a long series of sequels, and it is still the reference point for what a no-nonsense vertical shooter looks like.

  • Two distinct weapons - wide Vulcan and piercing Laser - with separate levels
  • Switching weapons costs you a power level
  • Dense bullet patterns and mid-bosses that sweep the screen
  • Two-player simultaneous play across the whole campaign

Version History

  • Arcade original (World set 1)1990-09

    Seibu's release, the version on this page.

  • Arcade (US set)1990

    The US board distributed by Fabtek.

  • Raiden II1993

    The sequel, adding new weapons and harder bullet patterns.

Cheats & Secrets

DIP switches / service menuLives, difficulty and free play

Seibu operator switches; the standard home adjustments.

Hold one weapon to the last levelFar better than switching halfway

Because switching costs a level, committing to one weapon for a full stage is almost always the right call.

Tips & Strategy

Commit to one weapon per stage

Switching drops you a level. Deciding at the start of each stage and staying there beats chasing every pickup.

Use the Laser on bosses

The piercing beam does far more concentrated damage. Swapping to it for a boss is worth the level cost if you have spares.

Save the bomb for the wave after it

The bomb clears the screen but the next wave comes fast. Using it as a reset rather than a rescue is the real skill.

Play the gaps, not the bullets

The patterns are placed, not sprayed. Reading where the next formation opens is the standard survival skill.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon