Frogger
フロッガー
- Year
- 1981
- Developer
- Konami
- Publisher
- Sega / Gremlin (US)
- Platform
- Arcade
- Hardware
- Konami / Sega arcade hardware
- Genre
- Action
- Players
- 1-2 players (alternating)
- Controls
- 4-way joystick
- Series
- Sega arcade classics

Gameplay Screenshots




About This Game
Frogger is the arcade game with no shooting at all, and it is the reason the genre survived alongside the shooters. You guide a frog across a five-lane highway and then a river, and the only thing you have is timing.
The design is two halves that test different things. The road is pure pattern recognition: five lanes of cars, trucks and bulldozers moving at different speeds, and the only safe move is the gap between them. The river is the opposite - everything moves at your speed, so you have to land on the logs and turtles that are themselves moving, and some of the turtles dive at regular intervals, which makes standing on them a mistake rather than a safety. Reaching the far bank is not the goal; you have to land in one of five empty lily pads, and a bonus female frog occasionally appears on a log for extra points. It was licensed to Sega for Western release and became a bigger hit than either company expected, spawning a famous Seinfeld episode and a 2011 Google Maps easter egg.
- Two completely different halves - a highway and a river
- Logs and turtles that move at your own speed
- Diving turtles that are traps rather than platforms
- Bonus female frog worth extra points on the river half
Version History
- Arcade original (Japan)1981-06
Konami's original, distributed by Sega.
- Arcade (North America)1981
Gremlin / Sega's Western release, the version most cabinets ran.
- Atari 26001982
The best-known home conversion.
Cheats & Secrets
DIP switches / service menuLives, bonus life score and timer lengthStandard operator switches. Extending the timer is the common home adjustment for the river half.
Hop onto a diving turtleFree ride, unless you stay too longThe turtle submerges at a fixed interval. Reading the animation rather than the position is the difference between a crossing and a drowning.
Tips & Strategy
Do not look at the frog, look at the lane
The safe move is the gap in the pattern. Reading one lane ahead gives you time to commit.
Land on the moving logs, not still ones
There are no still logs. Every platform on the river half is moving, and the speed matters more than the direction.
Watch the turtles dive
Turtles submerge on a cycle. Standing on one as it dives is the most common way to lose a frog.
Fill the middle lily pads first
The centre ones are hardest to reach late in the round. Clearing them early keeps the corners for the endgame.
Download Resources
Resource packs for this game are provided through the button below.
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