VaultGames

Caveman Ninja

タイトー ジョー&マック

Year
1991
Developer
Data East
Publisher
Data East
Platform
Arcade
Hardware
Data East arcade hardware
Genre
Run and gun platformer
Players
1-2 players (simultaneous)
Controls
8-way joystick + 2 buttons
Series
Joe & Mac series
Caveman Ninja cover
⬇ Coming soon

Gameplay Screenshots

Caveman Ninja gameplay
Caveman Ninja gameplay
Caveman Ninja gameplay
Caveman Ninja gameplay

About This Game

Caveman Ninja is Data East's caveman action game, known in Japan as Tatakae Genshizin Joe & Mac and remembered mostly for one design decision: the heroes are cavemen whose only weapons are things they can throw, and everything else is platforming.

The throw is the mechanic. Joe and Mac hurl rocks, bones, boomerangs and fireballs at dinosaurs and rival tribesmen, and the weapon changes as you pick up new ones - each with a different arc and a different rate. The campaign runs through a prehistoric landscape of jungles, ice caves and volcanoes to rescue a group of captured women, and the levels are built around riding dinosaurs: jump on a pterodactyl to fly over a section, on a triceratops to smash through obstacles. Two players can play simultaneously, which is the standard way to experience it, and the co-op is genuinely co-operative rather than simply parallel. It was ported to the SNES and Genesis and spawned two sequels, including Joe & Mac Returns (also on this site).

  • Throwable weapons - rocks, bones, boomerangs and fireballs
  • Rideable dinosaurs that change how a section plays
  • Two-player simultaneous co-op through the whole campaign
  • A rescue-the-villagers premise with a comic tone

Version History

  • Arcade original (World)1991

    Data East's release, the version on this page.

  • Arcade (US / Japan)1991-1992

    Regional boards under the names Caveman Ninja and Tatakae Genshizin Joe & Mac.

  • Joe & Mac Returns1994

    The sequel (also on this site), with a different camera.

Cheats & Secrets

DIP switches / service menuLives, difficulty and free play

Data East operator switches; the standard home adjustments.

Ride the pterodactyl across the gapSkips a section entirely

The flying dinosaurs are not decoration. Using them as transport rather than as enemies is the intended route.

Tips & Strategy

Match the weapon to the enemy

The boomerang comes back and hits twice; the rock is straight and fast. Switching between them is the core skill.

Use co-op on the bosses

The large dinosaurs have more health than one player can comfortably chew through. Two players halve the fight.

Do not fight what you can ride

Riding a dinosaur skips the encounter and often the hazard. Taking the mount beats shooting it.

Save the fireball for armoured enemies

It is the strongest weapon and the rarest. Holding it for the sections that need it is the standard play.

Download Resources

Resource packs for this game are provided through the button below.

⬇ Coming soon